The layout of the levels are now established in an "overworld" of sorts that ties them all together, and makes the entire game design feel less rigid than it did in the past games. Players will zoom through loops, pipes, gutters, and corkscrews, grind down rails and flip off poles, all in the name of speed. Level designs, utilizing the same stylized graphics from the previous Sonic Advance titles, are laid out in clever fashion to balance both traditional platform hopping and exploration, as well as pedal-to-the-metal speed. Eggman and his plans to take over the world. Even the storyline's fleshed out a little bit (but just a little, with cutscenes that explain that Sonic and Co. But Sonic Advance 3 is definitely a full-fledged sequel that expands upon all of the established platforming elements from the past Sonic Advance games. It's hard to imagine getting "more" in a Sonic Advance, especially with what Sega and the GBA development team put into the sequel released last year. Link cable support for four players (single and multiple cartridge support). ![]() The addition of a second character may seem familiar, but the two-character element is far more realized in Sonic Advance 3 than it was back in the 16-bit game. Sonic Advance 3 keeps the series rolling with the traditional run fast, collect rings gameplay with subtle design that tweak and improve the fun of the speedy platformer. As Sega and Sonic Team continue to work their hedgehog heroes into the world of 3D platforming on the consoles with games like Sonic Adventure and Sonic Heroes, the Game Boy Advance keeps getting quality side-scrolling designs that better suit the character's origins.
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